TheLegend of Zelda: A Link to the Past (übersetzt etwa Die Legende von Zelda: Eine Verbindung zur Vergangenheit; jap. ゼルダの伝説 神々のトライフォース Zeruda no Densetsu: Kamigami no Toraifōsu, etwa „Die Legende von Zelda: Triforce der Götter“) ist ein Action-Adventure, das ursprünglich zuerst für das Super Nintendo Entertainment System (SNES) erschien und Teil der
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Likemost of A Link To The Past, the 16-bit version of Ganon takes everything that made the original NES version hold up so well and enhances it. Ganon in A Link To The Past is given a more difficult boss fight that can still be a challenge for players.. RELATED: The Hardest Legend Of Zelda Games To 100% Complete Ganon's design is mainly the same as his NES and Published Jul 22nd, 2016, 7/22/16 220 pm 2,443 views, 2 today 207 downloads, 0 today 23 27 1484522 DrzzterForum Moderator Level 72 Legendary Prince 2,672 for ike and waka's contest"I never imagined a boy like you could give me so much trouble. It's unbelievable that you defeated my alter-ego, Agahnim the Dark Wizard, twice! But I will never give you the Triforce. I will destroy you and make my wish to conquer both Light and Dark Worlds come true without delay." Theplot of A Link to the Past focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a 3/4 top-down perspective similar to that of the original The Legend of Zelda, dropping the side scrolling elements of Zelda II: The Adventure of Link. A Link to the Past
Yeah, you got a Level 2 Master Sword, which means you cannot damage Ganon with a regular slash attack. I've never tried throwing the L2 sword to get the L4 Golden sword, hmm....should try that for if the L2 sword doesn't take in the Pyramid Fountain, get it tempered at the Smithy shop to L3, then take it to the Pyramid Fountain and throw it in to upgrade to Level 2 Master sword can damage Ganon, but only spin attacks will hurt him. L3 and L4 Master Swords can damage him with normal and yes, you cannot win the game without the silver arrows.
Characteristics[] Appearance []. Ganon is a blue pig with glowing, pupil-less yellow eyes. He wears a small, spiked red cap on his head. Out of Ganon's appearances in The Legend of Zelda series, in Animal Crossing he most strongly resembles his designs in the original The Legend of Zelda, the Oracle series, The Legend of Zelda: A Link to the Past, and The Legend of Join redditCreate an account to follow your favorite communities and start taking part in an accountPosted by6 years agoArchived I have always wondered, figured this was a good place to start a discussion. I always assumed the name referred to the fact that ALttP went back to the roots of Zelda, gameplay wise, after Zelda II. Am I right, or am I right?This thread is archivedNew comments cannot be posted and votes cannot be cast level 1The original Japanese title was "Triforce of the Gods", but Nintendo of America didn't want the title to include a religious reference so they decided to change it. I think they chose "A Link to the Past" because the game is a prequel to the NES duo. The North American box says it features the "predecessors of Link of Zelda", the pair from the original game, and the Japanese version says the game is set at a time when Hyrule was one kingdom, a period that AoL said ended long ago. The game offered a glimpse into the legendary past mentioned in the NES games, so NoA chose a title that reflected 2Also, in case it's not obvious, it's also a pun. A "link" is something that connects two things like a chain link, or a link between two train cars. So a "link to the past" is a connection to your obviously, Link is also the name of the protagonist. So it's a double-meaning pun 2This sounds like a winner. You have eased my mind after many years of wondering, sir/madam. Thank you!level 1Well the actual name in Japan is "Triforce of the Gods", so Link to the past seems to only really be a name that the localization thought was Ganon and the dark world is a "Link to the past", as in that Ganon's return is bringing back the bloody past that hyrule was saved from for all the time between his sealing and tyhe game, but even that's a pretty meh explanationlevel 2You don't go into the past in ALTTP, unless you mean that it takes place before the other games. IIRC it's called A Link to the Past because the game was originally meant to be set in both a futuristic and medieval setting, or atleast that's what the old concept art suggests, and in Japan it's called Triforce of the 2Actually, Link to the Past is one of the games without time travel or even a "visit/see a glimpse of the past" Community/r/Zelda is the unofficial hub for anything and everything The Legend of Zelda - the iconic Nintendo series. Feel free to share news, reviews, opinions, fan art, humour, comics, or anything else Zelda. For fans, by fans. 20Heart Piece 5. Head south of Link's house into the swamp area and make your way to the stone building. Inside is a chest and movable blocks, which you can shift to get into the back room. Go
Follow the adventures of Link, explore the vast land of Hyrule, and defeat evil wherever it lurks in The Legend Of Zelda A Link To The Past! Rescue princess Zelda and bring order and peace back into the land of Legend Of Zelda A Link To The Past is an action-adventure video game that focuses on exploration and defeating various enemies around the world. The game is the third Legend of Zelda title and was released back in 1991 for the Super Nintendo Entertainment System gaming console. In this game, the gateway to the Sacred Realm was accessed by thieves and corrupted the Sacred Realm resulting in the great Imprisoning War. You will play as Link who must go on a quest to rescue the princess, find the legendary Master Sword and defeat Agahnim to bring the peace back in the have been 5 likes from 5 votes on this game.
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Andthat, friends, is a process. First, complete A Link to the Past. Go head, clobber Ganon. He had it coming. Then you need to beat the evil
regarder 0140 The Sandman Will Keep You Awake - The Loop La Tour de Ganon ガノン城 Ganon-jo est le dernier donjon d’A Link to the Past. Histoire[] La tour de Ganon est construite dans le monde des Ténèbres, au sommet de la montagne de la Mort, à l'emplacement de la tour d'Héra. L'origine de sa construction est inconnue, mais on peut supposer qu'elle a été bâtie longtemps avant les événements du jeu, puisqu'elle se trouve déjà là lorsque Link visite les montagnes pour la première fois, c'est-à-dire avant qu'Agahnim n'envoie toutes les jeunes filles dans le monde des Ténèbres. Cette tour est protégée d'une aura. Accès[] Le sceau ne peut être levé que par les descendants des Sept Sages. Link doit donc libérer les sept jeunes filles de leurs cristaux pour briser la barrière et accéder à l'escalier menant à l'entrée de la tour. Thème et Déplacement[] La tour de Ganon est une tour à l'ambiance austère, qui comporte de grandes statues à l’effigie de Ganon, à travers desquelles on peut voir le reflet de son désir de suprématie. Les ennemis rencontrés sont très dangereux, et ils rappellent les ténèbres Wizzrobe avec un crâne, Taros ... Attention spoilers Ce qui suit dévoile des moments clés de l’intrigue. La Tour de Ganon se compose d'un grand sous-sol dans lequel on peut trouver la cotte de maille rouge, la Carte et la boussole. Tous ces éléments sont optionnels et ne sont pas obligatoires pour terminer le donjon. Link doit cependant visiter cet étage afin d'acquérir la grande clé qui lui permettra d'accéder aux étages supérieurs. Pour obtenir cette grande clé et la cotte de mailles, Link doit combattre les chevaliers Armos, déjà présents en tant que boss à la fin du palais de l'Est. Au-dessus du rez-de-chaussée se trouvent quatre étages menant à un balcon sur lequel Agahnim attend. Chaque étage est peuplé d'ennemis et de pièges divers qui tenteront d'entraver la progression de Link. La progression consiste en un enchaînement de pièces incluant chacune une petite épreuve. Résoudre l'énigme, battre tous les ennemis, traverser un endroit dangereux, etc.... Link rencontrera également les trois boss rencontrés dans le Monde de Lumière. Les six Grands Armos; Un groupe de trois Lanmolas; et un Moldorm géant. Une fois que Link a atteint le balcon, il faut se battre une nouvelle fois contre Agahnim. Après sa défaite, Ganon abandonne le corps d'Agahnim et s'enfuit à l'intérieur de la Pyramide. Fin du Spoiler. Ancient Stone Tablets[] Cette partie traite d'une ou plusieurs œuvres considérées comme étant des spin-off ou cross-over de la série. La tour de Ganon d’A Link to the Past reparaît aussi dans BS The Legend of Zelda Ancient Stone Tablets. Elle semble se trouver au sein même du monde des Ténèbres ou de la Terre d'Or. Le héros de la Lumière doit ouvrir un vortex vers ce monde pour pouvoir y accéder; il se fait aider par la princesse Zelda pour cela, qui décrypte les inscriptions gravées sur une stèles, ce qui a pour effet de faire apparaître ce vortex, ainsi que les flèches d'argent qui tombent du ciel. Pour rentrer dans la tour, il doit avoir l'épée Excalibur, pour briser une barrière électrique qui bloque l'entrée, ainsi que les huit tablettes qui révèlent leur puissance une fois réunie. Dans ce jeu, la tour de Ganon ne comporte que deux étages, et il n'y a aucun coffre à l'intérieur, ni aucun ennemi. Le héros de la Légende doit simplement se rendre au bout du long couloir de la tour, et sauter dans le trou pour aller affronter Ganon à l'étage inférieur, dans une salle qui possède la même structure que l'intérieur de la pyramide d’A Link to the Past. Une fois Ganon vaincu, le héros peut quitter la tour et attendre la fin du temps imparti. S'il retourne à l'intérieur de la tour, il trouve trois soldats, qui bloquent le passage, et expliquent qu'ils savent que Ganon est ici, ignorant que le héros de la Lumière vient de le vaincre. Galerie des ennemis[] Anti-FéeBariBariSentinellePiègeZazakZazakGore-ŒilGore-ŒilDamier VolantPiège GéantMomieGoriyaPionPionHelmasaurSparkSparkStalfosTarosTarosClapoirWizzrobe Galerie[] Artwork de la tour de de la de la d'entrée de la tour de première salle de la Grands Armos Lanmolas Moldorm extérieur, face à Agahnim. Voir aussi[] Donjons dans A Link to the Past Lieux d'A Link to the Past Donjons et Mini-Donjons Château d'Hyrule Allée Secrète Palais de l'Est Palais du Désert Tour d'Héra Tour du Château d'Hyrule Palais des Ténèbres Palais du Marais Forêt de Squelettes Village des Bandits Palais de Glace Bourbier Souffrance Rocher de la Tortue Tour de Ganon Palais de l'Épée de Quatre Monde de la Lumière Monde de la Lumière Maison de Link . Château d'Hyrule Prison Sanctuaire Cimetière Hylien Village Cocorico Maison de Sahasrahla Boutique de Cocorico Taverne de Cocorico . Maison des Livres Bois Perdus Maison des Bûcherons Bosquet Hanté Lac Hylia Boutique du Lac Hylia Maison de Voyance Étang du Bonheur Caverne de Glace Désert du Mystère Boutique Magique Cascade des Vœux Cascade de Zora Ruines du Marais . Montagne de la Mort . Rocher du Spectacle . Boutique de la Montagne de la Mort . Salle de Chris Houlihan Monde des Ténèbres Monde des Ténèbres Terre d'Or Pyramide . Jardin Fantomatique . Dédale de l'Est Plaine des Ruines Village des Hors-la-Loi Bois des Squelettes Lac de Glace Lac de Mauvaise Augure . Marais des Démons . Fontaine de la Pyramide . Boutique de Bombes Mini-Jeux Chasse aux Trésors . Stand de Tir . Jeu des 15 secondes . Champ du Trésor Carte Cliquez sur une zone Cliquez sur une zone Ganon updated 12.15.13. Ganon - Like many Zelda games before, Ganon makes an appearance in A Link Between Worlds. His purpose is unknown; however, his mere existence in the story means trouble
The Legend of Zelda Mystery of Solarus DX is a free open-source game created by Solarus Team. Description The Legend of Zelda Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda A Link to the Past on the SNES, using the same graphics and game mechanisms. Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game. Mystery of Solarus DX is actually an enhanced remake of a first creation, Mystery of Solarus without the DX suffix. This first creation, developed with RPG Maker 2000, was released in 2002 and was only available in French. The DX project was unveiled on April 1st, 2008. Its objectives were to correct the many flaws of its predecessor the battle system, the bosses, the use of items, etc. However, that is hardly all of it, as new graphical elements and musics have been created to accompany you throughout the game. This Deluxe version is the opportunity for you to relive the original adventure in a brand new way, or to discover it for the first time if you’ve never played it before! Synopsis In A Link to the Past, Ganon was defeated and forever imprisonned in the Golden Land by Hyrule's King, thanks to the Seal of the Seven Sages. Years passed, and someday the King became affected by a strange and grave illness. Doctors and apothecaries from across the kingdom tried in vain to cure him. The king passed away, and his power vanished, weakening the Seal of the Seven Sages. The Hero, under the guidance of his master Sahasrahla, trusted the heiress of the royal powers, Princess Zelda, with the Triforce. Zelda teamed with eight mysterious children to shatter the Triforce into eight fragments and conceal them across the kingdom. Peace was restored. And so begins your journey, full of monsters, mysterious characters, labyrinths and puzzles... Instructions In this archive you will find all that you need to run this game. To do so and extract the archive. 3. In Solarus Launcher use option “Add Quest” and point it to game’s .solarus file. Then run it using “Play” Important notice the game itself is just the .solarus file. We included the engine and launcher for your convenience. If you want to download it separately for example is new version of Solarus is out and we haven’t updated this archive yet then you can do it here Solarus – download Last update Wednesday, June 9, 2021 Genre RPG File size MB
Search Zelda Rom Hacks Gba. Another great ROM hack with a similar objective is F-Zero X Climax, which instead of adding all-new custom tracks, simply ports the stages from the Japan-only GBA title F-Zero Climax 2 saying it borrows some elements of the Legend of Zelda and uses them well Browse through the best collection of GameBoy Advance ROMs and be able to.
voici la soluce que mon cousin m´a donné pour battre Ganon lui il vient de le passerSoluce Le combat final ! Il ne vous reste plus qu´à vaincre Ganon pour libérer Hyrule et finir le jeu. Mais avant, je vous recommande une fois de plus de vous réapprovisionner en Potions Rouges et Vertes, voire Bleues si vous hésitez, d´autant plus que c´est la dernière fois que vous utilisez des Rubis alors ça ne sert à rien d´économiser. Lorsque vous êtes prêt, montez au sommet de la Pyramide du Pouvoir et sautez dans le trou. Commencez par lui donner des coups d´épée tout en évitant son trident et ses chauves-souris en feu. Une autre technique consiste à utiliser la Cape Magique et à le frapper sans arrêt, c´est plus expéditif ! A partir d´un momen, Ganon se met à sauter et les bords du sol commencent à s´effondrer. Si vous tombez dans les trous, vous devrez tout recommencer... Mais au moment où l´on croit avoir gagné, c´est là que le monstre dévoile sa technique des ténèbres... Il éteint les deux torches et devient invisible. Rallumez-les avec la Baguette de Feu de manière à le rendre visible et à l´aveugler. Donnez-lui vite un coup d´épée pour l´immobiliser avant que les torches ne s´éteignent. A ce moment précis, tirez-lui une Flèche d´Argent. Répétez l´opération quatre fois, et c´est terminé pour de bon. Ganon est enfermé à jamais dans le Monde des Ténèbres qui est scellé à jamais. Quand à vous, vous obtenez la Triforce. La paix est restaurée sur Hyrule... Du moins pour quelque temps ; Non mais serieusement tu pense que sa va etre utile nimporte quel enfant de 5 ans qui a déja joué a zelda saurais en finir avec ce gros cochon bleu . .. c´est l´enemi le plus classique a tuer a pars bowser bien sur et en plus c´est la meme façon de le tuer que dans The legend of zelda le tout premier sur nesil fait pitié autant a voir qu´a battre surtout dans ootentka tan ka moé ta perdu ton temp en écrivant comment butter ganon sois gentil , il a simplement voulu se rendre sympa en nous disant un ptit truc sympathique , merci a toi de penser aux newbies ki ont moins de 5 ans ^^ et a ceux ki n´arrivent pas a rivaliser avec les enfants de kael ki ont 5 ans ! thx megachad si tes abituer pas besoin de potion rouge je passe ganon avec 1 coeure sans potion Victime de harcèlement en ligne comment réagir ?
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TheLegend of Zelda: A Link to the Past (1991) Zelda series. SNES, WiiVC, 3DSVC, WiiUVC, Switch, SNESClassic + MiSTer, SuperNt. Leaderboards. Full Game Leaderboard Category Extensions. News Guides Resources Streams Forum Statistics Boosters ROM Hacks Beginner's Tutorial - Any% No Major Glitches (NMG) By fruitbats fruitbats Last updated 29 Mar 2016.
regarder 0140 The Sandman Will Keep You Awake - The Loop En plus d'être l'un des principaux antagonistes, Ganon 邪悪の王ガノン Jaaku no Ō Ganon est également le Boss final d'A Link to the Past. A la fin du jeu, il parvient à se matérialiser et à s'échapper à l'intérieur de la pyramide. C'est à l'intérieur de cette dernière que Link va devoir le combattre. Scénario[] Attention spoilers Ce qui suit dévoile des moments clés de l’intrigue. Une fois que Link a libéré les 7 jeunes Filles, il va briser le sceau qui protège l'entrée de la tour de Ganon, et se rendre à son sommet pour vaincre le sorcier Agahnim. Ganon va alors parvenir à s'échapper de son corps pour se rematérialiser sous une forme de chauve-souris. Elle va alors rentrer à l'intérieur de la Pyramide située au centre du monde des Ténèbres, en laissant un gros trou à travers le plafond. Link va alors utiliser sa flûte pour appeler son oiseau et se faire transporter au sommet de la pyramide. Link engage le combat en se laissant tomber dans le trou, ce qui lui permet de rejoindre la salle dans laquelle se trouve Ganon, qui apparaît à Link sous sa forme porcine. Link va parvenir à se débarrasser de son adversaire en utilisant Excalibur, ainsi que les flèches d'Argent. Une porte va alors s'ouvrir et mener Link vers une chambre secrète, dans laquelle repose la Triforce. Cette dernière va alors lui parler par télépathie, pour lui dire que les vœux de tous ceux qui parviennent à la trouver sont réalisés, peu importe que ce soit un individu au cœur pur ou d'un être maléfique. Link va alors la saisir et faire le souhait de faire disparaître le monde des Ténèbres et de restaurer la paix dans Hyrule. Combat[] L'arrivée de Link dans la salle précède un petit discours de Ganon, qui parle à Link pour lui dire qu'il ne pensait pas qu'il lui poserait autant d'ennuis et qu'il va tout faire pour se débarrasser de lui une bonne fois pour toutes. Phase 1[] Le combat commence alors avec Ganon qui lance son trident en l'utilisant de la même manière qu'un boomerang. Il le fait une fois avant de se téléporter à l'autre bout de la salle. Une fois que Link lui a suffisamment infligé de dégâts avec Excalibur ou une version améliorée, Ganon va faire tournoyer son trident au dessus de sa tête, pour faire apparaître un cercle de boules de feu qui vont se matérialiser sous la forme de chauve-souris enflammées. Ces dernières vont foncer sur Link à intervalles rapprochées pour essayer de le blesser. Phase 2[] Quelques coups d'épée plus tard, Ganon va envoyer une chauve-souris tracer des cercles autour de lui, en laissant un mur de flammes dans son sillage. Il va également frapper violemment le sol pour faire s'effondrer l'extrémité de la salle. Une fois qu'il l'aura fait 4 fois, la salle sera entièrement encerclée par un gouffre dans lequel Link ne doit pas tomber. Si jamais il tombe, il se retrouvera dans la salle inférieure et devra recommencer le combat depuis le début en sortant de la pyramide, et en retournant dans le trou situé à son sommet. Il trouvera dans cette salle une pierre télépathique, qui permet à Sahasrahla de communiquer avec Link. Phase 3[] Pendant la dernière phase du combat, Ganon va éteindre les torches et se rendre invisible aux yeux de Link, tout en continuant de l'attaquer. Le seul moyen de le faire réapparaître est de rallumer les torches en utilisant la lanterne ou la baguette de Feu. Pendant ce temps, Ganon continue à attaquer en se téléportant régulièrement d'un endroit à l'autre, et en crachant des chauve-souris enflammées qui foncent directement sur Link en laissant des flammes derrière elles. Une fois les torches rallumées, Ganon apparaît de nouveau et Link peut l'attaquer de nouveau avec son épée. Cela va le paralyser et le faire passer à une couleur argentée pendant quelques secondes. Link doit alors se dépêcher de tirer une flèche d'argent sur lui pour le blesser. Une fois que Link aura répété l'opération 4 fois, Ganon sera définitivement éliminé. Ancient Stone Tablets[] Cette partie traite d'une ou plusieurs œuvres considérées comme étant des spin-off ou cross-over de la série. Ganon d'A Link to the Past fait aussi office de boss final dans Ancient Stone Tablets. Il se combat à la tour de Ganon, dans un monde qui ressemble fortement au monde des Ténèbres. Il se bat exactement comme dans A Link to the Past. Dans ce jeu, on apprend que Ganon risque de retourner en Hyrule, et après que le héros de la Lumière l'ait vaincu, des soldats rappliquent, et tentent de savoir où se trouve Ganon. Galerie[] Autre Artwork de GanonGanon enfermé dans le sceau des SagesImage du combat à la fin d'A Link to the PastIllustration du combat contre Ganon, extraite du "Nintendo Player Guide" de Link's Awakening Boss et Mini-Boss d'A Link to the Past Mini-Boss Chevalier Fléau Chevalier Stalfos Grand Armos Lanmola Moldorm Roi Cuirasse Meduso Mite L'Aveugle Boss du Monde de la Lumière Grand Armos Lanmola Moldorm Agahnim Boss du Monde des Ténèbres Roi Cuirasse Meduso Mite L'Aveugle Œil de Glace Vitreux Tricephale Agahnim Ganon Dark Link Boss Final Boss Avatar du Néant Bellum Dark Link Ganon The Legend of Zelda Ganon A Link to the Past Ganon Four Swords Adventures Ganon, Créature Maléfique . Ganon Ocarina of Time Ganon Oracles Ganondorf The Wind Waker Ganondorf, Seigneur du Mal Ganondorf, Seigneur du Malin Masque de Majora Onox Mallard, Roi Démon Maléficio Vaati Four Swords Vaati The Minish Cap Veran Yuganon ALink to the Past es una precuela de The Legend of Zelda y Zelda II: The Adventure of Link. Dentro de la cronología oficial se encuentra en el primer lugar de la línea de tiempo del Héroe Derrotado la cual explica como el Heroe del Tiempo no tiene éxito en Ocarina of Time. Esto lleva a que Ganon sea encarcelado en el Reino Sagrado en su forma de Bestia Oscura por

Initially, the great tower on the west portion of Death Mountain is closed to explorers. Only after rescuing all seven of the maidens and receiving the seven Crystals can you enter the tower. Once you have all seven Crystals, return to Ganon's Tower and the way will open up. Ganon's TowerEdit This impressive structure is said to be where Ganon spent most of his evil reign over the Dark World. Legend says that you can only break the seal of the tower after collecting the seven Crystals which Ganon has hidden in the dungeons of the Dark World. The seven maidens held captive in the Crystals can use their power to make the seal disappear. You are then free to explore the tower and search for Ganon. But you won't find this master of evil until after you survive battles with four creatures that you have already encountered in the Light World. Your long journey is close to completion. Floor 2Edit Just as with the Tower of Hera, you will enter Ganon's Tower on the second floor. There are two stairways to the floor below, and one that leads up above. You will not be ready to explore the upper floors until you have collected the Big Key. The map and the Red Mail will also be particularly useful. You must begin by exploring the maze that lies below on Floor 1. Start out by heading down through the left staircase to room 1K. When you have collected the necessary items, you can return here and head to Floor 3. Floor 1Edit Note It is not necessary to explore every room on this floor. A number of rooms are merely traps. Ideally, start with room 1K. 1A When you warp into this room from room 1V, you'll be on the left side of the room. Two blue Baris hover above a series of conveyor belts and pits. The conveyor belts arrive at a series of Star Tiles which alter the arrangement of the pits to force you to rely on the conveyor belts. The exit to the room is locked, and a Small Key is hidden beneath one of the skulls at the top of the room. You'll need to pass them by once and step on a Star Tile to rearrange the floor in order to gain access to them. Then you can unlock the door and head to room 1B. 1B The bridge trap in this room can be very unforgiving. You have a very limited amount of time to run down from the left side of the bridge to the right side. Don't bother traveling up since you will get trapped up there. You must remove the skull in your way, run down to the next skull, and avoid two fire bars and a spike trap; not an easy feat. If you manage to reach the second skull before the bridge collapses alongside of it, you can access the remainder of the room, guarded by one blue Pon, and exit through the lower left door to room 1F. 1C This room, occupied by one blue Bari and a Tail Worm, is covered with floor tiles, but only one has any effect. Find the right tile, and the wall dividing the north and south portions of the room will be destroyed. You may then explore the north portion where you will find treasure chests that contain generous supplies of bombs and arrows. When you're done, head back through the hole you created to room 1G. 1D You will warp into this room from room 1T. There are four fire chain Winders wrapping around the wall segments. You can use the Magic Cape to avoid contact with them as you make your way to the left. You will come across a solitary block that can be pushed in any direction to make a treasure chest appear on the left side of the room. With this chest in place, you can use your Hookshot to grapple over to the chest, open it, and collect another Small Key. Use it to unlock the door to the south and proceed to room 1G. 1E When you enter this room, the door will shut behind you, and will not open until all three red Stalfos have been defeated. There are four fireball traps that will make life difficult for you whenever you swing your sword. There are four treasure chests in the room, but they merely contain supplies of bombs, arrows, and Rupees. 1F At first, there is no clear way to access the warp tile in the center of the room. As it happens, there is a Star Tile underneath the movable statue on the left side of the room. Pull it out of the way to step on the Star Tile, and fill in the gap. Watch out for the blue Pon that guards the tile. Step on the tile to be warped to room 1Z. 1G This room and its many warp tiles are intimately associated with the warp tiles in room 1Y. You will need to traverse a number of them to proceed. Start out by stepping on the left tile and warping to the upper left corner of 1Y. You will return from 1Y in the upper left corner of the room. Before you step on the warp tile below, you may bomb the left wall and expose an opening to room 1C. When you return, step on the lower warp tile to end up in the center along the left wall of room 1Y. Upon your next return to this room, you should arrive just left of the center of the room. Walk down and left to the warp tile in the bottom left corner back to room 1Y. 1H Following the walkthrough, you will first arrive in this room by warping in from the right portion of room 1Y. You will be contained in a small boarded-off portion of the top of the room. Take the warp tile above back to 1Y to reach its exit. If you entered this room from 1N below, it will appear as little more than a petting zoo for common dungeon enemies and you'll have to return south. 1I When you arrive from room 1J, you will be standing near a series of island platforms over a chasm. Each island will have a block or two situated on it. The idea is to use your Hookshot to maneuver yourself across the pits and around the room. You may optionally head through the top door to room 1E, but you must ultimate make your way to the bottom of the room. When you reach the bottom, deal with the Stalfos. Then unlock the door to the right and collect the map from room 1O. When you return, you must lower the blue fence blocks. Then place a bomb by the switch and run below the blue fence blocks before they rise again. Enter the door below to room 1S. 1J First, collect the Small Key hidden beneath the skull in the lower right corner of the room. Then step on the conveyor belt and utilize your Magic Hammer to crush the bobbing pegs situated around the center block. When enough pegs are out of the way, push the center block out of the way to reveal a Star Tile. Stepping on the star tile will fill the gaps in the floor created by the pits, giving you access to the left door. Head through it to enter 1I. 1K The first room that you explore on this floor contains two torches and two Stalfos. A fireball will hug the right torch, upon which a Small Key has been situated. One dash bash into the torch will knock the key to the floor for you to collect, but be careful of the fireball. There is no reason to use the key on the right door since you can freely access that room through the right staircase in Floor 2. Instead, head left to room 1J. 1L You will arrive at this room if you took the right staircase. The path laid out in this portion of the walkthrough is entirely optional, and is only necessary if you wish to collect the Compass. The left treasure chest contains arrows while the right one contains bombs. A switch on the wall may appear to be the answer to opening the shutter door, but pulling it will make bombs rain from the ceiling. Instead, a switch can be found in the lower right corner which opens the door to room 1M. 1M This room contains a number of traps, including spinning floor tiles, a Bubble, a "Bunny Beam" trap, two fireball traps, and worst of all, a Wallmaster hand. The treasure chest at the top contains a Small Key. Collect it and use it to open the right door and enter room 1N. 1N Presuming that you entered this room from room 1M, there are three other exits from this room. The north exit close to you, leads to the nonfunctional portion of room 1H. Lower down is an open door that leads to another dead-end room 1R. The only exit that is truly of value is the shutter door to the south. There is a Gidbos, a red Stalfos, two blue Baris, and a Wallmaster in this room, but defeating all of the enemies won't make the door budge. There are, however, four torches that can be difficult to light all at once, but if you are able to do it, the door to room 1X will open. Start by clearing out all of the monsters in the room. There are two blocks in an upper right corner of part of the room. The lower of the two blocks can be pushed left. Once this block is moved, you must quickly light all of the torches from the top of the room to the bottom and escape through the lower door before one goes out. 1O Two fire bars spin around a treasure chest, and various pits make accessing the bottom of the chest even more difficult. The Magic Cape or Cane of Byrna can help you here. Reach the chest and open it to discover the dungeon Map. Then return to room 1I and proceed to room 1S. 1P You should arrive here after defeating the Armos Knights and collecting the Big Key. Fortunately, this is also where the large treasure chest resides. Push the single block aside, and dodge the spike traps and the fire chain Winders to reach the chest. Open it up, and claim the greatest defense item in the game, the Red Mail. Once you collect this treasure, you are free to enter room 1K above, and begin your exploration of the upper floors. 1Q Bubbles and a fireball occupy this otherwise deserted room. A number of skulls contain bombs, and there are a number of cracks on the floor. Naturally, you may wish to investigate these cracks by placing bombs on each of them. It turns out that the crack below the skull and next to the treasure chest can be blown open, revealing a hole to the floor below. After you open the treasure chest alongside it which contains arrows, fall through the hole to Basement 1. 1R This room is occupied by a fire bar and a Wallmaster. Several of the blocks around the skulls can be pushed aside, and you will find hearts underneath two of them, but in all likelihood, you may lose more health in the process than you stand to gain. Ultimately, you must return to room 1N through the right door. 1S With the orange fence blocks lowered, you can access a good portion of the room. Everything, in fact, except the locked door to the right. Start by collecting the Small Key from the skull in the bottom right corner. Now you need to deal with the blue fence blocks. Two Crystal Switches are situated side-by-side. At first, this may not appear to be much of an issue. But one bomb positioned close to both switches will in fact trigger the switches twice, resulting in no change. You need to place a bomb at just the right distance to trigger only one switch and not both. Make sure that as it explodes, you are safely beyond the orange fence blocks. Unlock the door and head to 1T. 1T Hit the Crystal Switch when you enter the room in order to lower the orange fence blocks and allow passage to the right side of the room. Travel along the top or bottom and make your way to the right wall. Run up to the warp tile when the passage is safe. You will be transported to room 1D. 1U This room contains two pathways, one visible, and the other predominantly invisible. You need to take the invisible one to proceed. By walking up the visible path to the top wall, you will be able to see a torch on the opposite side of the room. Shoot at it with your Fire Rod to make the invisible path visible for a short while. Do your best to maximize the visibility of the path, which starts from the two skulls at the end of the visible path. If time runs out while you are still on the path, you have a couple of resources. The blue Pons will never willingly fall off the path, so you can use their position as a reference. You can also use the Cane of Somaria to create and push blocks that will fall off the ledge when you reach a boundary. Make your way to the right door along the top wall and proceed to room 1Q. 1V In this room with one blue Pon and one red Pon, defeat them before pushing the lone block near the Warp Tile to make four treasure chests and a series of holes appear. The upper left treasure chest contains the Compass, while the remaining chests contain arrows and Rupees. Step on the warp tile to be sent to room 1A. 1X Three Gibdos wander around this room, segmented by fence blocks. The only Crystal Switch in the room is beyond a wall partition over which you can not fire any weapon. A conveyor belt, however, leads straight up to it. So it is possible to pitch a bomb over the low portion of the wall, and let the belt bring it closer to the switch before it explodes. Use this technique once to get beyond the blue fence blocks if they start out raised when you enter, and use it one more time to get beyond the orange ones by quickly running behind the blue fence blocks before the bomb explodes. Another option is to use the Cane of Somaria, which can be thrown and exlodes when unsummoned. Deal with the Gibdos carefully or just use your Fire Rod, and enter room 1V to the left. 1Y Following the walkthrough, you will first warp into the upper left corner of the room from 1G. Accordingly, you will step on the only available warp tile back to the upper left corner of room 1G. When you return along the left wall, use the left active warp tile below the skulls back to room 1G. Ultimately, you should arrive in the bottom left corner of the room, from which you can travel right to the remainder of the room. Two blue Pons make combat around the pits difficult. In order to escape, you must step on one more warp tile. This one takes you to room 1H. Once you return, you can proceed through the right door to room 1U. 1Z Like room 1U to the left, there are invisible pathways from the left side of the room where you arrive to the right. Lighting the torches in the room can help you see the paths. However, a straight walk to the left will also bring you safely to the door on the left that deposits you in room 1U. Basement 1Edit You will arrive on this floor from room 1Q above. You will land on an icy floor, where you will experience a return visit by the Armos Knights; the boss of the Eastern Palace. The strategy is exactly the same as before, only if you have already collected the Silver Arrow from the Faerie in the Chamber of Wishing at the Pyramid, you will be able to destroy the knights with a single arrow. They should pose little threat to you at this point in the game since their behavior is fairly predictable. Once you defeat the knights, the shutter doors will open. Proceed through the top door. You will enter a treasure room with three chests. Opening the back two will reveal supplies of arrows and bombs, but the lower chest contains the Big Key. Collect it and return to the room below and head left. In the room with four torches, you may choose to head immediately up the staircase to room 1P. However, it's worth your while to explore the north wall, which may be bombed to expose a route to the room above. In it, you will find four fairies hovering over a pit. If you intend to catch them with your net, you'll have to wait for them to fan out a little bit, but if you simply wish to collect them right away, throw your Boomerang at them. Then head back down and climb the stairs to room 1P. Floor 3Edit Upon your arrival to this floor, you are immediately presented with a Crystal Switch puzzle with fence blocks surrounded by a bed of spikes. To make matters worse, one green and one red Goriya occupy the room, as well as a Bubble. The door to the room below is shut, and the only way to open it is to safely arrive at the block on the left side of the room and push it. Use your boomerang to create safe pathways from the entrance to the block, and then to the door below, while fighting or avoiding the Goriyas. You will now be in a room with two red Goriyas, and two red spike traps. If you wish to diminish the amount that the spike traps interfere with your progress, you can pull the nearby statue to the right, and push it down to block the higher spike trap, but it's not completely necessary. All that you must do is kill the two Goriyas with arrows in order to open the shutter doors and advance to the room on the right. Two more Goriyas accompanied by two sentry statues must be dealt with in order to open the doors in this room. Take them out as quickly as you can before you get shot at by the statues too much, then advance through the door above. Cross the empty corridor and unlock the door above to continue. A shutter door stands at the end of a long passageway with an exposed lower level. A switch in the back of the lower level opens the door, but to reach it, you must pass through an area with many spike traps. If the orange blocks were already up when you entered the room, it will keep many of the spike traps at bay. It is difficult to arrange it so that all of the traps are behind the orange fence blocks. Rush to the top of the room, and lower the orange blocks when you reach the end. Two Eyegores, one green and one red, will wake up and advance upon you. Shoot their eyes with your arrows, and locate the switch in the middle of the row of skulls. Step on it and return to the ladder at the bottom of the room. Climb up, and run around the top layer to the door. One last room stands between you and the next floor. A long bridge is surrounded by cannons that move back and forth, firing across the bridge. You can dash across with very little to worry about and run right up to the stairs, but the map indicates that there's one extra room to the south. A platform on the bottom leads to a wall with a crack on it, but there does not appear to be a way to reach it. It turns out that if you dash bash the blocks at the very end of the bridge, the force of the bash will be enough to knock you back, across the gap, and on to the platform, where you can lay a bomb and pass through the hole to the southern room. In this room, you will find two fairies as well as a full magic refill under one of the skulls. When you return to the room above, use your Hookshot to return to the bridge and continue on to the next floor. Floor 4Edit At the top of the stairs, you will encounter four enemies, two Stalfos and two Zahzaks, walking along conveyor belts. Attack them and defeat every one of them to open the shutter door on the left. In the next room, three red Stalfos stand guard over a sentry statue situated on the conveyor belt. You must once again defeat all of the Stalfos to open the shutter doors and advance to the room below. The next room contains, not one, but two sentry statues on a rotating conveyor belt. This time, they are guarded by three blue Zahzaks, and a set of immobile spike traps rest in the center. Defeat the three Zahzaks to open the door and continue south. The next room builds upon the complexity of the previous by adding ice floors, and more spike traps. Now you only have two red Zahzaks to defeat in order to continue. You will finally end up in a room with an iced-over floor. One stationary sentry statue and a fireball trap occupy the room along with a Stalfos and a Zahzak. A fireball revolves around a set of skulls containing health and magic, so they are worth investigating. Defeat the enemies to open up the door on the left. When you enter the next room, a "Bunny Beam" trap will instantly rush towards you from the center of the room. Unless you quickly duck behind one of the Ganon statues, it will hit you. Simply wait for its effects to wear off before entering the next room. When you arrive, you will be treated to a repeat battle with the three Lanmolas, the boss from the Desert Palace. This one should go much more quickly since your sword is more powerful, and they have the same defense and health as when you first encountered them. The only difference with this battle is the Snake Medusa in the corner, just to make life difficult. Defeat the Lanmolas to access the room above. After a quick restock of supplies, you may climb the stairs to the floor above. Floor 5Edit When you climb the stairs, you are deposited on a platform in front of a seemingly vast empty room. Skull wearing Wizzrobes will appear, attack you, and fade away. The truth is, an invisible pathway exists, but there are no torches to light the way. You can accomplish two things at once, kill the Wizzrobes and light the path, by using Ether magic when the Wizzrobes are fully visible. Cross the invisible path to the doorway below. The next room contains a bridge guarded by two Tauros, as well as a pair of eye beams on the wall. You can dash past all of them, if you like, to reach the other side as there is little reason to stay and fight. Enter the door to the room above. More skull masked Wizzrobes will appear to fight you on a series of conveyor belts with a spike trap. You must defeat them all to open the shutter door at the top. Proceed through the door when the enemies are removed. The next room contains another long bridge guarded by four Tauros. When you enter, the solid tiles in the center of the bridge will begin to fall away, but the conveyor belt remains. Either dash up the middle before the bridge disintegrates or stick to the conveyor belt to reach the top, dashing through the Tauros along the way. When you reach the top, head up and over to the right and enter the next room. The next room contains a shutter door and four torches. You will once again need to light all four torches to gain access to the room below. A very narrow ledge leads to a platform on which a fire bar rotates. You need to move around with the bar, and shoot the top and right torches as soon as you can. Then rush back to the left, lighting the left torch, and fire across the chasm to the bottom torch. You should have just enough time to reach the shutter door before it closes again. In this final room, you will find a heart and a full magic refill before you climb the ladder and arrive at floor 6. The giant room below is only accessible if you fall off the floor fighting the Moldorm in the floor above. It contains a number of spikes, four regular Wizzrobes, and a Bubble. Climb the stairs in the upper right corner to return to the fight with Moldorm. Floor 6Edit When you arrive on this floor, you only have a few moments to rush around, and light every torch in the room in order to open the door at the top before the falling tiles prevent access to the various corners of the room. Start with the bottom right torch and work your way around the room in a clockwise direction. You should have enough time to light all four torches before the falling tiles catch up to you. Enter the door to the room above. Two Helmasaurs guard this spike-filled room. Defeat them and one will drop a Small Key that you can use on the door to the left. The two treasure chests in the corners both contain bombs as do both skulls. The room on the left may appear to be a dead-end, but the crack on the bottom wall indicates otherwise. Unfortunately, a conveyor belt runs along the wall, as do a large and small spike trap. Deposit a bomb along the belt such that it explodes when the belt brings it close to the crack in the wall so that you can proceed south. A Crystal Switch puzzle room hides a vast number of traps that you'll wish to avoid. The treasure chest in the center contains a Small Key that you'll need to open the door to the south. If you get hit with the "Bunny Beam", simply wait for the effects to wear off before proceeding. You will arrive at a recreation of the original Moldorm's nest from the Tower of Hera. The strategy is the same as before; you must constantly direct your attacks on the tail end of the Moldorm. If you get knocked off the floor in the heat of the battle, you will arrive in a singular room on floor 5, from which you can escape and return to the upper right corner of the room so you can continue your fight. If you beat the Moldorm, a treasure chest will appear on the platform to the south. You can Hookshot over to it to continue. All that it contains is a red Rupee. Push the blocks that you encounter out of the way and reach the left exit. Battle Tip Use the cape to turn invisible while fighting Moldorm. Once invisible, quickly focus attacks on the tail. The last room before the climb to the final floor of Ganon's Tower contains a huge variety of elements designed to make reaching the top as difficult as possible. Everything from ice, to spikes, to conveyors and bumpers are employed, and a set of Helmasaurs guard the room. There's no rush, so approach each portion of the room slowly, and attack the Helmasaurs as they approach you. Reach the stairwell at the top and climb up to the final floor. Floor 7Edit After all of your trials, you are greeted to a torch lit hallway that wraps around from the stairwell to the locked door at the very end. Ensure that you have all the health and magic that you need, and proceed through the door to fight against the master of this tower. BOSS AgahnimEdit Even though you fought him far earlier in the tower of Castle Hyrule, you never truly defeated him. And he intends not to lose to you twice. This time, in exchange for his lightning magic, he will invoke a duplication spell that sends two clones of himself around the room. All three images of him will attack you at once, although the solid image is the only one that's vulnerable. Keep your eye on the solid image, and be sure to swing at every large fireball that he or the clones send your way. They must reflect and strike the solid image to do damage. Be careful not to strike the ice attack that splits into six pieces. Continue to reflect Agahnim's spells back at him until he sustains too much damage and the battle ends. Ganon's RetreatEdit If you were expecting to meet your ultimate foe on top of the Tower, you are in for a surprise. First you run into Agahnim, miraculously returned from his earlier defeat at Hyrule Castle. Only after Agahnim falls for a second time does Ganon appear out of the ashes, but the battle is not yet to be. You must watch as Ganon transforms into a bat and flies off to the Pyramid of Power. You will then utilize your flute to summon a bird who will oblige by dropping you off at the top of the Pyramid. When you arrive, you will find that a hole has been created in the top. Inside, Ganon is waiting. The only way to get inside the Pyramid seems to be to jump into the hole. Zelda ALttP Agahnim Agahnim lies defeated Zelda ALttP Ganon Ganon escapes to the Pyramid Zelda ALttP Link You arrive to fight him The Final BattleEdit The final battle with Ganon takes place in the Dark Pyramid. Ganon, in the form of a giant black bat, smashes through the top of the pyramid. You must jump into the hole he has created. Before entering, make sure you are properly equipped. It is incredibly more difficult to defeat Ganon if you don't have the Silver Arrows. BattleEdit Ganon first attacks with his Trident and then he attacks with his Blazing Bats. He will also jump up and come smashing down, causing the edges of the floor to break away. Stay toward the middle and be careful not to fall off the edge of the floor. After he invokes the technique of darkness, you must ignite both of the lanterns at the bottom of the room with the Lamp or Fire Rod to break through Ganon's secret technique of Darkness. After a while they will darken again so you will need to relight them. When Ganon appears, strike him with the Sword. He will turn blue and freeze for a second. When you see Ganon turn blue, immediately fire a Silver Arrow at him. Repeat this process until four Silver Arrows have struck him. If you have come this far without the Silver Arrows, you will need to use a Spin Attack at the exact moment he is teleporting, and to finish him requires 12 strikes. If the fight is proving difficult, it would be prudent to make a quick trip back to the Light World and head to the Witches' Hut in order to stock up on potions. After his defeat a path opens to the north. Go in, and you will be treated to the ending.

< Go to The Legend of Zelda: A Link to the Past - Minor hacks list. It has been many years since Link to the Past and Ganon is back to evil. Link is not around to save the day. So, a new hero has to emerge. This hero is the unlikely Ash from

Ganon - Like many Zelda games before, Ganon makes an appearance in A Link Between His purpose is unknown; however, his mere existence in the story means trouble for Princess Zelda, and an uphill battle for our Hero. advertisementUp Next BlacksmithWas this guide helpful?In This Wiki GuideThe Legend of Zelda A Link Between WorldsThe first Legend of Zelda game made exclusively for the Nintendo 3DS is set in the world of The Legend of Zelda A Link to the Past, and makes use of the system's 3D abilities to allow Link to become a drawing and move along walls.

Audébut du jeu A Link to the Past alors que Link est endormi, il reçoit un massage télépathique de la princesse Zelda qui le presse de la rejoindre au château, les sbires de Ganon sont partout ! La seule solution pour Link de battre leur chef le sorcier Agahnim en retrouvant l’épée de légende avec les trois médaillons de la Sagesse, de la Force et du Courage.
Comme d'autres, suivez cette chanson Avec un compte scrobblez, trouvez et redécouvrez de la musique À votre connaissance, existe-t-il une vidéo pour ce titre sur YouTube ? Ajouter une vidéo À votre connaissance, existe-t-il une vidéo pour ce titre sur YouTube ? Ajouter une vidéo Repris sur Statistiques de Scrobble Tendances récentes d'écoute Jour Auditeurs vendredi 25 Février 2022 0 samedi 26 Février 2022 0 dimanche 27 Février 2022 0 lundi 28 Février 2022 0 mardi 1 Mars 2022 0 mercredi 2 Mars 2022 0 jeudi 3 Mars 2022 1 vendredi 4 Mars 2022 0 samedi 5 Mars 2022 0 dimanche 6 Mars 2022 0 lundi 7 Mars 2022 0 mardi 8 Mars 2022 0 mercredi 9 Mars 2022 0 jeudi 10 Mars 2022 0 vendredi 11 Mars 2022 0 samedi 12 Mars 2022 0 dimanche 13 Mars 2022 0 lundi 14 Mars 2022 1 mardi 15 Mars 2022 0 mercredi 16 Mars 2022 0 jeudi 17 Mars 2022 0 vendredi 18 Mars 2022 0 samedi 19 Mars 2022 0 dimanche 20 Mars 2022 0 lundi 21 Mars 2022 0 mardi 22 Mars 2022 0 mercredi 23 Mars 2022 0 jeudi 24 Mars 2022 0 vendredi 25 Mars 2022 0 samedi 26 Mars 2022 0 dimanche 27 Mars 2022 0 lundi 28 Mars 2022 0 mardi 29 Mars 2022 0 mercredi 30 Mars 2022 0 jeudi 31 Mars 2022 0 vendredi 1 Avril 2022 0 samedi 2 Avril 2022 0 dimanche 3 Avril 2022 0 lundi 4 Avril 2022 0 mardi 5 Avril 2022 0 mercredi 6 Avril 2022 0 jeudi 7 Avril 2022 0 vendredi 8 Avril 2022 0 samedi 9 Avril 2022 0 dimanche 10 Avril 2022 0 lundi 11 Avril 2022 0 mardi 12 Avril 2022 0 mercredi 13 Avril 2022 0 jeudi 14 Avril 2022 0 vendredi 15 Avril 2022 0 samedi 16 Avril 2022 0 dimanche 17 Avril 2022 0 lundi 18 Avril 2022 0 mardi 19 Avril 2022 0 mercredi 20 Avril 2022 0 jeudi 21 Avril 2022 0 vendredi 22 Avril 2022 0 samedi 23 Avril 2022 0 dimanche 24 Avril 2022 0 lundi 25 Avril 2022 0 mardi 26 Avril 2022 0 mercredi 27 Avril 2022 0 jeudi 28 Avril 2022 0 vendredi 29 Avril 2022 0 samedi 30 Avril 2022 0 dimanche 1 Mai 2022 0 lundi 2 Mai 2022 0 mardi 3 Mai 2022 0 mercredi 4 Mai 2022 0 jeudi 5 Mai 2022 0 vendredi 6 Mai 2022 0 samedi 7 Mai 2022 0 dimanche 8 Mai 2022 0 lundi 9 Mai 2022 0 mardi 10 Mai 2022 0 mercredi 11 Mai 2022 0 jeudi 12 Mai 2022 0 vendredi 13 Mai 2022 0 samedi 14 Mai 2022 0 dimanche 15 Mai 2022 0 lundi 16 Mai 2022 0 mardi 17 Mai 2022 0 mercredi 18 Mai 2022 0 jeudi 19 Mai 2022 0 vendredi 20 Mai 2022 0 samedi 21 Mai 2022 0 dimanche 22 Mai 2022 0 lundi 23 Mai 2022 0 mardi 24 Mai 2022 0 mercredi 25 Mai 2022 0 jeudi 26 Mai 2022 0 vendredi 27 Mai 2022 0 samedi 28 Mai 2022 0 dimanche 29 Mai 2022 0 lundi 30 Mai 2022 0 mardi 31 Mai 2022 0 mercredi 1 Juin 2022 0 jeudi 2 Juin 2022 0 vendredi 3 Juin 2022 0 samedi 4 Juin 2022 0 dimanche 5 Juin 2022 0 lundi 6 Juin 2022 0 mardi 7 Juin 2022 0 mercredi 8 Juin 2022 0 jeudi 9 Juin 2022 0 vendredi 10 Juin 2022 0 samedi 11 Juin 2022 0 dimanche 12 Juin 2022 0 lundi 13 Juin 2022 0 mardi 14 Juin 2022 0 mercredi 15 Juin 2022 0 jeudi 16 Juin 2022 0 vendredi 17 Juin 2022 0 samedi 18 Juin 2022 0 dimanche 19 Juin 2022 0 lundi 20 Juin 2022 0 mardi 21 Juin 2022 0 mercredi 22 Juin 2022 0 jeudi 23 Juin 2022 0 vendredi 24 Juin 2022 0 samedi 25 Juin 2022 0 dimanche 26 Juin 2022 0 lundi 27 Juin 2022 0 mardi 28 Juin 2022 0 mercredi 29 Juin 2022 0 jeudi 30 Juin 2022 0 vendredi 1 Juillet 2022 0 samedi 2 Juillet 2022 0 dimanche 3 Juillet 2022 0 lundi 4 Juillet 2022 0 mardi 5 Juillet 2022 0 mercredi 6 Juillet 2022 0 jeudi 7 Juillet 2022 0 vendredi 8 Juillet 2022 1 samedi 9 Juillet 2022 0 dimanche 10 Juillet 2022 0 lundi 11 Juillet 2022 0 mardi 12 Juillet 2022 0 mercredi 13 Juillet 2022 0 jeudi 14 Juillet 2022 0 vendredi 15 Juillet 2022 0 samedi 16 Juillet 2022 0 dimanche 17 Juillet 2022 0 lundi 18 Juillet 2022 0 mardi 19 Juillet 2022 0 mercredi 20 Juillet 2022 0 jeudi 21 Juillet 2022 0 vendredi 22 Juillet 2022 0 samedi 23 Juillet 2022 0 dimanche 24 Juillet 2022 0 lundi 25 Juillet 2022 0 mardi 26 Juillet 2022 0 mercredi 27 Juillet 2022 0 jeudi 28 Juillet 2022 0 vendredi 29 Juillet 2022 0 samedi 30 Juillet 2022 0 dimanche 31 Juillet 2022 0 lundi 1 Août 2022 0 mardi 2 Août 2022 0 mercredi 3 Août 2022 0 jeudi 4 Août 2022 0 vendredi 5 Août 2022 0 samedi 6 Août 2022 0 dimanche 7 Août 2022 0 lundi 8 Août 2022 0 mardi 9 Août 2022 0 mercredi 10 Août 2022 0 jeudi 11 Août 2022 0 vendredi 12 Août 2022 0 samedi 13 Août 2022 0 dimanche 14 Août 2022 0 lundi 15 Août 2022 0 mardi 16 Août 2022 0 mercredi 17 Août 2022 0 jeudi 18 Août 2022 0 vendredi 19 Août 2022 0 samedi 20 Août 2022 0 dimanche 21 Août 2022 0 lundi 22 Août 2022 0 mardi 23 Août 2022 0 mercredi 24 Août 2022 0 jeudi 25 Août 2022 0 Lire ce titre Spotify Spotify Liens externes Apple Music À propos de cet artiste Artistes similaires Qumu 117 054 auditeurs Voir tous les artistes similaires À la une API Calls
Ganon, anglicized Gannon in early Japanese materials, and also known as Ganondorf , He was first given a back-story in A Link to the Past. The English version of the A Link to the Past instruction manual adds the surname Dragmire and the fact that his alias means "Ganon of the Enchanted Thieves". Ganon is the archenemy of Link and the leader of the Gerudo, a race of Ganon's Tower of The Dark World is part of The Legend of Zelda A Link to the Past Walkthrough. Getting to Ganon's ToweradvertisementOnce you leave Turtle Rock, getting to Ganon's Tower is easy. Just head west a bit and you'll run right into it - it's the Dark World's equivalent of the Tower of Hera. After the Crystals unlock the tower so you can enter, you want to make sure you're fully prepared. Make sure to have all twenty heart pieces, a halved magic meter, four Magic Bottles three full of Red Potion, one full of Green Potion, the Golden Sword, the Blue Mail, Silver Arrows etc. In other words, everything up to this point! When that's said and done, enter into Ganon's Tower! Ganon's TowerAs you enter Ganon's Tower, you'll be on a platform overlooking the rest of the dungeon. Two staircases lead down, but just go north and jump off of the platform. Statues of Ganon holding the Triforce line the center of the room. You have three choices from the outset. On either side of the northern wall are doors with staircases leading downstairs. In the middle of the northern wall, up some stairs, is a door with a staircase leading upstairs. First, take the left-hand side door, and the stairs going down. In this room, you'll have two Skeletons. Slay both of them, and you'll see a key atop one of the torches in the center of the room. Dash into the torch to knock the key off of the torch, and then scoop it up. Then, ignore the locked door to the right of the room for now, and go left into this next room. The locked door leading to your right is, in all actuality, the separator between the right staircase leading down and the left staircase leading down from the Tower's main room, so it's basically a waste of a key. Back in this next room, avoid the blue obstruction spinning around on the conveyor belt. The pink enemies in the middle need to be bonked down, so equip the Hammer on Link and bonk them all down. Then, go to the left side of the room and approach the middle block in the room, pushing it from the left to the right, which will reveal a switch underneath it. Press this star switch and the sealed door to the left of the room will open, allowing you to continue going left and into the next room. In this room, the Hookshot is a must, because you have to grapple from platform to platform using the various blocks and skull pots available to you in the room. Grapple from the platform you're on to the middle platform, and then grapple to the northern platform, which has an open door leading northward on it. Go through this door and into the next room. Here, the door will seal behind you and you'll be stuck with three Skeletons and two fireball shooters... kill the Skeletons and avoid the fireballs from the fireball shooters, and the door will reopen leading south. However, the main attraction in this room is the four treasure chests in each corner. Grab the various goodies out of each treasure chest in the room, and when you're done in there, head back south to the previous room. Back here, simply start grappling all the way to the south end of the room, until you get to the platform with two crystal switches and a Skeleton on it. Slay the lone Skeleton, and then use a key on the door to your right, which will open up, then go through the door. In this room, dual Firewalls spin around a middle block, blocking a treasure chest. Equip the Magic Cape on Link and activate it, and use the power of invisibility to get to the treasure chest in the middle of the room, which will have the dungeon's map, which is especially important in this huge dungeon. Then head back west through the previous door. Now, the crystal switches on this platform must be struck, so... strike the crystal switch so that the blue blocks below you go down, but then, equip the Bombs and place it next to either of the crystal switches, and quickly run to the south of the downed blue blocks. When it explodes and the blocks go up, go south into the next room. In this room, go to the left-hand side of the room where there are two Crystal Switches. Plant a Bomb far away enough from the Crystal Switches so that the explosion radius hits one but not the other, then quickly run to the other side of the room so that you can get to the right side of the room. Lift up the skull pot on that side of the room in the southeast corner to get a key, and use that key to unlock the right-hand side door. After it's unlocked, go through it and to the next room. In this room, there's a crystal switch in front of you, and Spike Traps like ten of them trapped behind some blocks on the right side of the room. Equip and activate the Magic Cape, and then hit the crystal switch, letting all of the Spike Traps go free. Run to the right side of the room with the Magic Cape you don't have to worry about getting damaged and use the golden teleporter square there to teleport to another area of the Tower. Once there, you'll be in a small maze-like situation with four Firesnakes patrolling the area. Equip the Magic Cape once again and walk all the way to the end of the maze, where a chasm'll be in your way. There's a lone block on the bottom of the "maze"... approach it and push it up, and a treasure chest will appear across the chasm. Equip the Hookshot and Hookshot across the chasm, using the treasure chest to grapple on to. When you're over the chasm, open the treasure chest to get a key, and use that key to open the door to the south of the room, allowing you to go south into the next room. advertisementIn this new room, you'll be sectioned off to a small part of it. This is okay... go down and to the right-hand side golden square teleporter, and take it to yet another new area of the Tower. From this new room, head south, and you'll have your choice of two more teleporters. Opt to take the one on your left, and you'll be in yet another new room. In this new room, you have four golden square teleporters to choose from. Go down, and then into the lower left-hand corner, and take the teleporter there to another new room. In this room, you'll have no choice but to take the golden square teleporter right there, so do so now... and when you come out in this new room, head right. There will be a series of chasms in your way, with two Blue Tentacle Monsters patrolling the area. Slay both of the enemies, and then head to the northeast corner of the room, where another golden square teleporter will be awaiting you. Take that teleporter to a small room, which will lead you to another teleporter, which you'll take back to the previous room you'll see what I mean when you get there... this allows you access to the right-hand side of the room. From here, simply go right and into the next room. Okay, now here it gets a little bit tricky, from the door, follow the passageway until it branches upward. Go up all the way and bare left to the doorway ahead of you, but don't go through the door yet. Face right and equip the Fire Rod, and shoot fire to your right, at the torch there on the platform. The invisible pathways of the room will now light up as long as the torch is lit. Run back south to the fork and go up and right. Throw the skull pots in your way and traverse the invisible passageways to the platform where the torch is that we just lit up. From there, you'll see a door heading north. Go through this door and up into the next room. In this room, avoid the Spinners and grab all of the goodies from the various skull pots in the room. To the southeast of the room is a treasure chest. Open this treasure chest to get ten arrows... but that's not all there is to do here. Place a bomb right next to the treasure chest, and the faulty and cracked floor there will blow up into a million pieces, leaving a hole to the floor below. you can blow a hole in any faulty floor in the room, you'll just be nearer to the treasure chest when you do it, so... Jump into this hole and you'll come out in the floor below. When you land on the floor below, you'll see the first dungeon in the game's boss enemy, Armos Knights! Get ready to fight these enemies... equip the Bow and Silver Arrows and get ready for one hit kills on each of them. I don't have to explain how to defeat them again, do I? If you need help, please see the boss section below the walkthrough... they have the advantage here though, because the floor ice icy and slippery, just like the Ice Palace's. In any case, when the Armos Knights are defeated, the sealed doors leading north and west both open up. First, go to the room at the north. In this room, three treasure chests sit atop a platform. The back left and right chests hold some arrows and Bombs for you... the middle chest holds something far more important, however - the dungeon's Big Key! With this, you're granted a lot more freedom to explore and such. With the Big Key in hand, head back south to the previous room, and then bare left into the next room. In this room, there is a door with a staircase leading back upstairs in the northwest corner. But first, in the middle of the northern wall is a cracked and faulty section. Bomb it and create a hole in the wall, and then go north through this hole. In this room there are FOUR fairies... refill your life and capture some with the Bug Catching Net if you have any empty bottles. When you're done here, head south back to the previous room, and then go to the northwest corner of the room and up the stairs, to the floor above. When you come up at the next floor, you'll be in the room with the Big Treasure Chest! SWEET! Push the block to your right over so you can gain access to the rest of the room, and then avoid the Firesnakes and Spike Traps. Approach and open the big treasure chest to get the Red Mail for Link! These clothes cut damage in half again for Link... it's four times stronger then the Green Mail and twice as strong as the Blue Mail. Good deal! With these now equipped, you are looking VERY STRONG. Now, just head north up to the next room, which will be a familiar room. Avoid the two Skeletons and go up to the door at the north of the room, and take the stairs there back up to the main floor of the Tower. Back on the main floor, approach the center door, by going up the stairs, and then going through the door and up the stairs to a whole new level of the dungeon... Once up here, it'll be a pretty hairy situation. But it's really not. Equip the Boomerang on Link and chuck it at the crystal switch to your left. When the blocks around the spikes to your left go down, walk on them, and approach the crystal switch again. The idea is to get to the upper left-hand corner of the room to push the block there down, which will trigger the sealed door to the south of the room to open. So basically, do that... it's not too hard, but how can I really explain it. It's easy, just use some logic! When the door is open, go south out of this room and into the next room. In this room, there are some Spike Traps and two Red Gnomes kinda just chillin'. The door leading out of the room to your right is sealed shut, so you'll have to kill both of the Red Knomes to open it... time your attacks so you go south and attack the Gnome with the Bow and Silver Arrow, and get out of harm's way in time to avoid getting hit by the Spike Traps on their way back. When both Red Gnomes are no more, the sealed door to the right opens up. In this next room, it's more of the same. Two Red Gnomes and two Laser Statues are in this room, with a sealed door to the north. While avoiding the deadly lasers of the Laser Statues, slay both Red Gnomes with the Bow and Silver Arrow like we did before, and the sealed door to the north will open up... go north through this door to the next room. This next room is actually a void corridor... take it north and you'll come to a room locked with the Big Key. Use our new found Big Key to open this locked door, which will lead you to another room at your north. Go through the door to the next room. In this loud and noisy room, a catwalk surrounds a lower area below... on the upper right-hand side of the catwalk is a sealed door. We need to unlock it to proceed. This is what we do to do so. It's a lot simpler then it looks. Go down the stairs to your north, to the lower area of the room. There are two Spike Traps going back and forth, guarding two Crystal Switches. For the sake of less damage you'll see what I mean, ignore the first crystal switch you come across and, instead, strike the second of the two crystal switches, which will allow all of the Spike Traps trapped behind the yellow walls to come free, but also give you access to the region at the north. Here, you'll come across a Red and Green Cyclops. With the Bow and Silver Arrow, slay both of these enemies, and you'll see three skull pots to your north. Lift them up to get some goodies... the middle of these skull pots will be hiding a golden circular switch. Press this switch to open the sealed door along the catwalk, and then go back south to the crystal switch you struck before. Wait until the Spike Traps are behind the yellow lines at the outside of the room and then hit the switch to retrap the Spike Traps. Then head south back to the staircase, and go back up the stairs. Follow the catwalk to your right and then north to the now-open door. Go through this door to the next this next room which is more like a corridor black balls heh heh are coming from both the north and south walls. Run straight across the corridor getting hit a few times, probably to the end of the corridor. There's a cracked wall to the south, but we can't get to it, so we'll have to ignore it. advertisementInstead, simply head north through the door there and up the stairs to the next floor. As you come up on this floor, the door out of this room to the left will seal. A Red Dragon Knight and Blue Dragon Knight, as well as other enemies will come and attack you. Slay all of the enemies and the sealed door will unseal, allowing you access to the room at your left. Go through this door to the room at your left. The door behind you will seal, as well as the door heading south in this room. You'll have to kill the three Skeletons patrolling the room now, as well as avoid the lasers from the Laser Statue that's on the conveyor belt in the middle of the room. When the three Skeletons are killed, the doors will unseal. Grab the goodies from the four skull pots in the room, and then head south to the next room. In this next room, you'll be assaulted by four more Blue Dragon Knights and two rotating Laser Statues... slay the four enemies here and the sealed door to the south will open... start getting the drift yet? In this next room, the floor'll be icy in some spots, so be very careful. While avoiding the lasers from the Laser Statues rotating around the middle of the room, slay the two Dragon Knights and the door leading south will open. Go south to the next room, where the floor is still icy. Kill the Skeleton and Dragon Knight and avoid more lasers and fireballs, and the door heading to your left will then open. In this next room, run straight left to the next door, avoiding the Magical Energy. In the NEXT room you come to, the doors will again seal shut. You'll be in a desert environment now. Yes, another boss fight. Lanmolas, this time, the boss enemy from the Desert Palace in the Light World. Easy as can be now though with the Golden Sword. If you need a tip on beating them, see the boss section of the guide. When they are slain, head north and through the door there to the next room. In this room, grab the goodies from the four jars in the room, and go to the door at the north of the room, which has a staircase leading up to the next floor. When you come up, the entire room is dark, and three Wizards appear. When they appear, equip and use the Ether Medallion. Not only will this kill the Wizards, but it will allow you to see the invisible pathway in the room, and let you take it to the other side. With the three wizards slain, the door to the south will open. Once out here, go down and run right across the corridor, avoiding the lasers from the wall-mounted Laser Eyes. At the end of the corridor are two guards which you can slay quickly, and then head north to the next room. In here, you'll have to run straight across a crumbling passageway heading north. Just run and slay the enemies as you go, and work your way to the next door heading right. In this room, you'll have to light up all four torches there with the Fire Rod and then quickly work your way to the unsealed door at the bottom right of the screen. In the next screen, simply walk up the stairs to the next floor. Now this part is a little tricky. You have to light up the four torches in the room as the floor around you falls... use the Fire Rod for this tricky deed, and be tenacious! It may take a while to do. When the four are lit, the door to the north of the room will open. Go through the door to the next room. In this room, two statues shooting fireballs are just chillin', with two Helmet Bugs coming at you. Slay the Helmet Bugs, one of which is carrying a key. Use the key on the locked door to the left of the room, and go through to the next room, after getting the Bombs from the treasure chests. Here, a conveyor belt lines the bottom of the room. A Spike Trap and Door Trap are both lining the bottom as well, and a cracked, faulty wall is in need of bombing here... bomb the bottom wall carefully, while avoiding the two traps, and go south through the hole you make into the next room. In this room, work your way to the center of the room by using the various crystal switches located within the room, while avoiding the Spinners... the center of the room has a treasure chest, in which holds a key that opens the door to the south. Go south into this next room where you'll have a fight with the Tower of Hera boss enemy, Moldorm. He was hard at one point, but not anymore. With the Golden Sword, two hits will take him out... for tips on beating him like you should need any see the boss section. When he's defeated, it seems as if you're stranded on that platform, but you're not. Go to the east end of the platform and hookshot to the newly found treasure chest there. Open it to get a red rupee worth 20 rupees and then work your way to the left and out of this room, into the next room. From here, just walk along the slippery surfaces and conveyor belts, and avoid the Helmet Bugs. Work your way northward and go through the door and up the stairs to the next floor. Then follow this red carpet to Agahnim's lair... Boss Fight Thirteen Agahnim IIThis is our second fight with Agahnim, but it means nothing, really. Aghanim fights the same way as he did earlier in the game, but there's a catch. Instead of it just being him, the great wizard and magician has made two clones of himself that fight alongside with him. This might sound like kind of a pain in the ass, and hell... it is, but it's not SO bad. There will be three Agahnims running around, in that case, and you have to discern which one is the real one. It's easy, though. The three shadows that go around the room before Agahnim and the two clones attack... two of them are light and one of them is dark. The dark shadow is going to be the real Agahnim when they reappear to attack, you see? Furthermore, while all three Agahnims can attack, and can damage you even if the attack comes from a fake clone, Agahnim lost his greatest attack from the last battle we had with him - that is, his lightning attack. So just like we did last time, equip the Bug Catching Net or just use your sword and deflect his fireball attack back at him. The actual beauty in having two clones fighting alongside with him is that the two fake guys' attacks can also be deflected back at the real Agahnim for damage. That's clutch at times. It's hard to avoid the clones' attacks when you're attacking Agahnim himself, however... so make sure to have a Red Potion handy to use when the time comes. Even then, Agahnim does VERY little damage, especially barring the fact that you have the Red Clothes on Link now. All in all, this battle is easy. Six or so reflections of his fireball attacks back on him, and Agahnim will bite the dust... for good. Oh, and about his other attack, the orb attack, if it's coming at you, slash it away. But just like with the last fight with Agahnim, deflecting that back on Agahnim won't damage him at all... only the fireball attack will. advertisementWhen Agahnim bites the dust here, he falls to the ground and Ganon's spirit comes out of him. He was being possessed by Ganon all along! Ganon turns into a Bat and flees the scene, but then, the Duck comes the Flute playing automatically in the background and swoops Link up. The Bat Ganon smashes a hole into the top of the Pyramid of Power, and the duck takes Link there... but do we fight Ganon now? Read on... Before Battling GanonBefore you enter into the Pyramid of Power, make sure to have all four of your Magic Bottles full of Red Potions for your health. To get these potions, teleport to the Light World and hit up the Witch's Hut one last time. Then teleport back to the Dark World and jump into the hole in the Pyramid of Power, and get ready to fight Ganon! The Battle With GanonOnce you jump into the hole at the top of the Pyramid of Power, Ganon will address you briefly. He honors you by being surprised that you got this far, that you beat Agahnim twice, and that you are about to battle him... but then, he promises you that he'll end your life here! GET READY! The battle with Ganon isn't hard at all, especially if you took my advice to get Red Potions before fighting him. Even with four Red Potions in your four Magic Bottles, you'll probably only need to use one... two, maximum. In any case, the battle begins with Ganon running around his room, doing random attacks with fire. He has so many attacks that it's too hard to name them all. Before you do much of any damage to him, he just chucks around his trident a lot, and tries to strike you with it. Coincidentally, his trident has boomerang-like qualities, because it comes back to him when he throws it. So run up to him and strike him with your sword over and over again... it's quite simple. As you begin to do more damage to him, he starts to incorporate fire into his attacks. He'll shoot fire, shoot fire birds like phoenix attacks, I suppose, and even do these crazy fire earthquake attacks that make the sides of the room fall apart, which makes the area in which you battle him even smaller. Don't worry about dodging his attacks, really, just concentrate more on hitting him over and over again. As you do even more damage, Ganon will start to teleport around. He'll do it relentlessly actually, making him a pain in the ass. Stay with him however, because when he stops teleporting to attack briefly, you'll have just a moment to strike him with your sword before he does it all over again. When you finally do enough damage to him, he'll tell you that he's going to use his Darkness Technique, and then the room will go semi-dark. You won't be able to see him. The idea is to equip your Fire Rod or Lamp and light the two torches on the bottom of the room. When both are lit, Ganon will be in full view. advertisementAt this point, run up to him and slash him with your Golden Sword, which will turn him blue. While he's blue, equip your Bow and Silver Arrow and shoot him with it, which will make the room go back dark. Repeat this process four times total on him, and the fourth Silver Arrow will kill the evil Ganon for good. Up Next Items and EquipmentWas this guide helpful?In This Wiki GuideThe Legend of Zelda A Link to the PastWhen an evil magician named Agahnim begins kidnapping young maidens in Hyrule in a quest to break the imprisoning seal on Ganon, a young boy named Link is called upon to stop him in this action-adventure classic. Hocus Pocus 2 - Official Teaser TrailerCheck out the teaser trailer for Hocus Pocus been 29 years since someone lit the Black Flame Candle and resurrected the 17th-century sisters, and they are looking for revenge. Now, it's up to three high school students to stop the trio of witches from wreaking a new kind of havoc on Salem before dawn on All Hallow's Eve. Bette Midler, Sarah Jessica Parker, and Kathy Najimy reunite for the highly anticipated Disney Plus Original, Hocus Pocus 2. The sequel also stars Doug Jones, Whitney Peak, Lilia Buckingham, Belisa Escobedo, Hannah Waddingham, Tony Hale, Sam Richardson, Juju Brener, Froy Gutierrez, Taylor Paige Henderson, and Nina by Anne Fletcher and written by Jen D'Angelo, Hocus Pocus 2 will debut on Disney+ on September 30, Mutant Ninja Turtles The Cowabunga Collection - Exclusive Release Date TrailerJoin Donatello, Leonardo, Michelangelo, and Raphael in Teenage Mutant Ninja Turtles The Cowabunga Collection. Check out the trailer for the 13 TMNT titles and their Japanese versions, coming to PC via Steam, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch on August 30, collection includes Teenage Mutant Ninja Turtles Arcade, Teenage Mutant Ninja Turtles Turtles in Time Arcade, Teenage Mutant Ninja Turtles NES, Teenage Mutant Ninja Turtles II The Arcade Game NES, Teenage Mutant Ninja Turtles III The Manhattan Project NES, Teenage Mutant Ninja Turtles Tournament Fighters NES, Teenage Mutant Ninja Turtles IV Turtles in Time Super Nintendo, Teenage Mutant Ninja Turtles Tournament Fighters Super Nintendo, Teenage Mutant Ninja Turtles The Hyperstone Heist Sega Genesis, Teenage Mutant Ninja Turtles Tournament Fighters Sega Genesis, Teenage Mutant Ninja Turtles Fall of The Foot Clan Game Boy, Teenage Mutant Ninja Turtles II Back From The Sewers Game Boy, and Teenage Mutant Ninja Turtles III Radical Rescue Game Boy.Earth Revival - Official Teaser Trailer

ZeldaLink to the Past - Gegner besiegen: Ganon (Mittelmässig), Verliesbosse und wie sie zu besiegen sind, Verliesbosse leichter besiegen, Der letzte Endgegner: Ganon, Endgegner Tipp.

Game code for The Legend of Zelda A Link to the Past has been decompiled, and can now run natively on PC. Based on the details stated regarding the project on Github, this is a reverse engineered clone of The Legend of Zelda A Link to the Past that runs natively on PC. It’s around 70 to 80 thousand lines of C/C++ code that re-implements all parts of the original game. The game is fully playable from start to end. Additionally, it can be configured to also run the original machine code side by side. How To Run The Legend Of Zelda A Link To The Past On PC You’ll need a copy of the original game ROM to extract game resources, including levels and images Put the ROM in tables/ Install python dependencies pip install pillow and pip install pyyaml Run python to extract resources from the ROM into a more human readable format Run python to produce .h files that gets included by the C++ code Build the .sln file with Visual Studio on Windows In addition to being able to run the original machine code side by side, this decompiled port of The Legend of Zelda A Link to the Past also supports snapshots. The joypad input history is also saved in the snapshot. It’s also possible to do run a replay of your playthrough in turbo mode to verify that the game behaves correctly. The Legend of Zelda A Link to the Past is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. The third game in The Legend of Zelda series was released in 1992 in North America and Europe after debuting in Japan in 1991. The events of the first two Zelda games take place many years before the story begins. Link is portrayed by the player as he sets out to save Hyrule, vanquish Ganon, and save the Seven Sages’ offspring. It does away with the side-scrolling gameplay of Zelda II The Adventure of Link and returns to a top-down perspective akin to that of the first The Legend of Zelda. It introduced series mainstays like parallel universes and special items like the Master Sword. FqPfo.
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  • a link to the past ganon